Large Beast, Unaligned
Armor Class 16 Natural armor
Hit Points 142 (15d10 + 60)
Speed 40 ft.
STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
4 (-3)
WIS
16 (+3)
CHA
7 (-2)
Saving Throws STR +8, CON +8
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 13
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Ambusher: In the first round of combat, the Aikibiran Dragon has advantage on attack rolls against creatures it surprised.

Actions

Multiattack. The Aikibiran Dragon can make three attacks, one with its bite and two with its claws. It can replace one of these attack with a tail swipe. 

Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6+4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.

Claw: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6+4) slashing damage, and (2d4) additional piercing damage. 

Tail Swipe: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d8+4) bludgeoning damage, and the target must make a DC 13 Dexterity saving throw or fall prone

Reactions

Quick Reflexes: If the Aikibiran Dragon is targeted by a melee attack, it can use its reaction to make a tail swipe attack against the attacker.

Description

The Aikibiran Dragon is a ferocious predator that is native to the Aikibiran islands. They are about 12-15 feet long and weigh around 600-800 pounds. They have razor-sharp teeth and claws, and their saliva is filled with a deadly bacteria that can cause a slow, agonizing death for their prey. They are known to be very territorial and will defend their territory fiercely. Despite their danger, their hide is prized for its durability and is often used for armor and other goods.

Aikibiran Dragons may be called "dragons" due to their dragon-like appearance and name, but they are classified as "beasts" in terms of game rules. This means that they do not possess any innate magical abilities, and they cannot cast spells or use magical items. They are simply large, dangerous reptiles with sharp claws and teeth, strong muscles, and tough hides.

Previous Versions

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