Resurgence; Once per day, the turn after the Pheonix is killed, it can use its turn to resurrected itself. Anything touching the Pheonix's corpse takes 1D6 fire damage and the Pheonix is brought back to life with full hitpoints.
The Pheonix can choose either of these melee attacks to use.
Claw attack; +1 to hit, 1d4+1 Piercing damage.
Radiant attack; +1 to hut, 1d6+1 fire damage to everything within 5ft.
As a reaction the baby pheonix can give any friendly living creature within 5ft resistance to fire until the start of the pheonix's next turn.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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