Multiattack. Zorrakir makes two paintbrush attacks and one Solvent or Abstraction
Pummel. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 14 (2d8 + 6) bludgeoning damage.
Paint Spray. Ranged Weapon Attack: +5 to hit, range 15/30 ft., 1 target. Hit: 14 (2d8 + 6) slashing damage.
Abstraction. Zorrakir's paintbrush runs over himself and a part of his form transforms into a random monster, and performs an attack that the creature would make. Roll 1d6 to determine the attack.
- On a 1 - Stoneskin. Until the end of your next turn, gain an additional 2 AC.
- On a 2 - Ram. Make a weapon attack against a creature within 5 feet. On hit deal 1d10 bludgeoning damage and push the target 10 feet.
- On a 3 - Constrict. Make a weapon attack against a creature within 10 feet. On hit deal 2d6 bludgeoning damage and grapple the target.
- On a 4 - Breath. Breathe in a 15ft cone. Each creature must make a Dexterity or Constitution Saving Throw (14), taking 2d8 on a failed save or half on a successful one.
- On a 5 - Fearful Visage. Choose a target within 60 feet. They must make a Wisdom Saving Throw (16) or be feared until the end of your next round.
- On a 6 - Blink Strike. Teleport to a location within 60 feet. You may make a melee weapon attack after the teleport.
Solvent. Target must make a Dexterity or Constitution Saving Throw (16) or a portion of their form will be 'removed' from the painting until the end of the next round. If an arm is removed, the target must make attacks at disadvantage. If a leg is removed, target has half movement.
Zorrakir - Painted Legend can alter the scene and prevent the occurrence of a spell or ability that would target him.
Legendary Resistance (3 Reactions). Zorrakir - Painted Legend alters himself into a different target for the duration, breaking the ability target and causing it to fail.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
A lair of his own creation, Zorrakir - Painted Legend's environment is a painted world with magic paint. Due to his mental connection with those inside his realm, the lair can make itself into that person's strongest memory.
Lair Actions
At the end of the round, Zorrakir - Painted Legend takes a lair action to cause one of the following effects; Zorrakir - Painted Legend cannot use the same effect two rounds in a row:
- Visceral Image. The arena is swath with paint and the scene changes to be a different target in the party. Roll a dice with the number of sides closest to the party to determine the target of the change. The new scene includes persons, effects, time of day, anything that matches the memory. All persons created in this way are new targets for the party, and are basic Commoners who will fight for Zorrakir - Painted Legend
- Stylistic Movement. The arena is swath with paint as it shifts entirely, not to a new composition, but to a new layout. All pieces of the painted realm except for the players are mirrored, and the other enemies are moved wherever he pleases, and take an immediate attack of opportunity on anyone they appear next to.