Medium Humanoid (Elf), Chaotic Evil
Armor Class 8 (cloth armor)
Hit Points 12 (2d8)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
8 (-1)
INT
12 (+1)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws CHA +4
Skills Intimidation +3, Religion +4
Senses Passive Perception 10
Languages Common
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Sand Devotion. The cultist has advantage on saving throws against being restrained

Actions

Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 1) Piercing  damage.

Sand Bolt. Evocation Spell: DC save:  8+proficiency bonus+Charisma Modifier, 40ft range., one creature. Hit: 2 (1d4) Earth Damage 

Description

Cultists of the Sand believe in the power of the Northern Desert. They do not like any race that does not follow the Cult of the Sand or Mountain 

Monster Tags: elfhumanoid

Habitat: ForestUrban

DkBlazer

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