Armor Class
8
(cloth armor)
Hit Points
12
(2d8)
Speed
30 ft.
STR
10
(+0)
DEX
12
(+1)
CON
8
(-1)
INT
12
(+1)
WIS
11
(+0)
CHA
14
(+2)
Saving Throws
CHA +4
Skills
Intimidation +3, Religion +4
Senses
Passive Perception 10
Languages
Common
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Sand Devotion. The cultist has advantage on saving throws against being restrained
Actions
Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 1) Piercing damage.
Sand Bolt. Evocation Spell: DC save: 8+proficiency bonus+Charisma Modifier, 40ft range., one creature. Hit: 2 (1d4) Earth Damage
Description
Cultists of the Sand believe in the power of the Northern Desert. They do not like any race that does not follow the Cult of the Sand or Mountain
Comments