Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
False Appearance. If the spider is motionless, has its eyes and mouth closed, and has its legs wrapped around its body at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the spider move or act, that creature must succeed on a DC 16 Intelligence (Investigation) check to discern that the spider is anything other than a large boulder.
Legendary Resistance (1/Day). If the spider fails a saving throw, it can choose to succeed instead.
Multiattack. The spider makes one Web Strand attack, uses Reel, and makes one Bite attack.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 4) piercing damage plus 6 (2d6) poison damage.
Web Strand. Ranged Weapon Attack: +8 to hit, reach 60 ft., one creature. Hit: The target is grappled (escape DC 16). The web strand can be attacked and destroyed (AC 12; 14 hit points; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage). The spider can grapple up to 2 creatures at a time using its web strands.
Reel. The spider pulls each creature grappled by it up to 20 feet straight toward itself.
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