Claw's Strike: +10 to hit, does 1d12+2 slashing and 2d4 fire damage, range 10ft
Spread Wings: +10 to hit, does 2d6 bludining and 3d6 fire, range 30ft
Long Sword: +11, 3d10+5 slashing 2d4 fire damage,Range 20ft
Fire Whip: +12 to hit,does 2d12 slashing and 2d12 fire damage, range 60ft, when hit be this the person must make a STG saving throw D.C 16 or else they are grappled
As a bonus action You can add 1d10 fire damage to any attack
Monstres Fear: Everyone in a 50ft radius must make a WIS saving throw D.C 18
Opprutunity Attack
Meteor Shower: You can use a legendary point to make meteors fall from the sky and every one must make a DEX saving throw (D.C 20) if a fail then they take 3d10 fire damage and 2d10 bludining.
Legendary Resistance: You can spend a legendary point to reduce any damage taken by half.
Legendary points (4/4)
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Balrogs are tall and menacing beings who can shroud themselves in fire, darkness, and shadow. They are armed with fiery whips "of many thongs", and occasionally use long swords. they could not be readily vanquished
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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