Large Elemental, Chaotic Evil
Armor Class 22 Natrule Armor
Hit Points 546 (20d20 + 225)
Speed
STR
30 (+10)
DEX
12 (+1)
CON
18 (+4)
INT
16 (+3)
WIS
11 (+0)
CHA
20 (+5)
Saving Throws STR +18, WIS +8, CHA +13
Damage Resistances Bludgeoning
Damage Immunities Fire
Senses Passive Perception 18
Languages Celestial,Orc
Challenge 28 (120,000 XP)
Proficiency Bonus +8
Actions

Claw's Strike: +10 to hit, does 1d12+2 slashing and 2d4 fire damage, range 10ft

Spread Wings: +10 to hit, does 2d6 bludining and 3d6 fire, range 30ft

Long Sword:  +11, 3d10+5 slashing 2d4 fire damage,Range 20ft

Fire Whip: +12 to hit,does 2d12 slashing and 2d12 fire damage, range 60ft, when hit be this the person must make a STG saving throw D.C 16 or else they are grappled

Bonus Actions

As a bonus action You can add 1d10 fire damage to any attack

Monstres Fear: Everyone in a 50ft radius must make a WIS saving throw D.C 18

Reactions

Opprutunity Attack

Legendary Actions

Meteor Shower: You can use a legendary point to make meteors fall from the sky and every one must make a DEX saving throw (D.C 20) if a fail then they take 3d10 fire damage and 2d10 bludining.

Legendary Resistance: You can spend a legendary point to reduce any damage taken by half.

 Legendary points (4/4)

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Balrogs are tall and menacing beings who can shroud themselves in fire, darkness, and shadow. They are armed with fiery whips "of many thongs", and occasionally use long swords. they could not be readily vanquished

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: MountainUnderdark

VarisSinadell

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