Legendary Resistance (3/Day). If the crimson splitjaw fails a saving throw, it can choose to succeed instead.
Multiattack. The crimson splitjaw can use its Frightful Presence. It then makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 24 (3d10 + 8) piercing damage plus 13 (2d12) acid damage.
Tail. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage plus 13 (2d12) acid damage.
Frightful Presence. Each creature of the crimson splitjaw's choice that is within 120 feet of the it and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Acid Breath (Recharge 5–6). The crimson splitjaw exhales an acid blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) acid damage on a failed save, or half as much damage on a successful one.
The crimson splitjaw can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The crimson splitjaw regains spent legendary actions at the start of its turn.
Detect. The crimson splitjaw makes a Wisdom (Perception) check.
Tail Attack. The crimson splitjaw makes a tail attack.
Acid Spit (Costs 2 Actions). The crimson splitjaw spits out its acid. Each creature within 15 feet of the crimson splitjaw must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) acid damage and be knocked prone.
Description
The Crimson Splitjaw is a giant red snake species that live primarily in the third layer's steep cliffs.
By spreading its hood it is able to swiftly surf the air currents. Sometimes they might fly up to the upper layers in search of food, but it is exceedingly rare to see them in the most shallow sections of the abyss. They have vestigial eyes and many wart-like appendages on their lower jaws.
Whether it's to harvest the nutrients, or to temper the gizzard is unknown, but they are known to habitually swallow relics and minerals. There is no doubt that the sac of any of them bears treasure in great quantities, though the possibility of it being defecated cannot be crossed out either.
They're ferocious predators that attack any delver on sight, so their danger level is high, standing as some of the most dangerous creatures on the third layer. Their meat is edible, but it's not very tasty.
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