Large Celestial, Typically Neutral Good
Armor Class 12
Hit Points 78 (7d10 + 40)
Speed 50 ft., Fly 80 ft.
STR
18 (+4)
DEX
15 (+2)
CON
20 (+5)
INT
10 (+0)
WIS
16 (+3)
CHA
11 (+0)
Saving Throws CON +7, WIS +5, CHA +2
Skills Perception +6, Survival +6
Condition Immunities Exhaustion
Senses Unknown See SMELL WATER under special traits., Passive Perception 16
Languages Celestial, Common, Primordial, Sylvan understands Celestial, Common, Primordial, and Sylvan but can’t speak.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Smell water. If a camelopteron is within a mile of a significant source of potable water such as  a well, a stream, a watering hole, or even a very large trough, then its passive perception will suffice for it to be able to smell the water source and know the direction in which it lies.

If the camelopteron is actively trying to find water, it makes a perception skill check. The minimum volume of potable water necessary to make this check is ~ 200 gal (757 L), a modest horse trough. For a water source of that volume within half a mile, the DC is 10. From half a mile to a mile the DC becomes 14. Each time the volume of potable water is doubled, the DC falls by 1. For each mile of distance to the water beyond the first, the DC rises by 2, to a maximum radius of 10 miles. The water source must be exposed in some way to the air that the camelopteron is breathing for it to be smelled (e.g. it cannot be hermetically sealed).

Even if it cannot smell any water, a camelopteron can make a survival skill check to determine if it knows where it would be best to search for water, in what direction water is most likely to be found, etc. The DC is at the DM's discretion, but it should reflect how familiar or unfamiliar the environment is to the camelopteron.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.

Blessed Spit. Ranged Weapon Attack: +4 to hit, range 20/40 ft., one creature. Hit:  If it is an aberration, elemental, fey, fiend, or undead, the target must make a DC 15 Wisdom saving throw, taking 11 (2d8 + 2) radiant damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Healing Spit. 3 times per day, the camelopteron can spit a magical, healing saliva at a single target. This works exactly like a 3rd-level healing word spell limited to a range of 40 feet with the additional effects of a lesser restoration spell. It causes the target to regain 10 (3d4 + 3) hit points. The target is also cured of one disease or one of the following conditions currently afflicting it: blinded, deafened, paralyzed, or poisoned.

Description

A camelopteron has the form of a two- or three-humped camel with large wings at its sides. Its tawny coats is incredibly glossy and its immense wings gleam like gold, polished brass, or bronze in direct sunlight. At first sight the Camelopteron appears more ungainly than the pegasus, but it is hardly less able a flier, and it has greater stores of endurance.

Proud and Noble Mounts. Cameloptera are highly prized as swift and reliable steeds. They are particularly esteemed by champions who operate in hot and arid regions. They are as fast as griffons in the air, heartier than pegasi, and their spit is renowned for its abilities to heal allies and harm unholy foes. However, these proud and untamed creatures are as intelligent as humanoids, and they cannot be broken or tamed in the manner of a domesticated beast. Cameloptera may be found in the upper planes or summoned by the find greater steed spell, but good-aligned heroes will still need to persuade them to become their adventuring partners and to act as their mounts. If they are sufficiently persuasive, cameloptera will agree to an exchange of oaths of loyalty and friendship with their heroes, pledging to be their mounts for up to ninety-nine years, nine months, and nine days. (At the end of that time , a camelopteron often can be persuaded to renew its oaths for another ninety-nine yeas, nine months, and nine days.) As part of this agreement, a camelopteron will usually require that it be granted semi-regular or regular  access to its mate, if it has one; the opportunity to find and court one, if it does not; and adequate protection for any of its progeny while it adventures. Most cameloptera will also stipulate that for at least one holy day out of every year they may not be called upon by their adventuring partners for fighting, riding, hauling weight, or any other significant task or strenuous activity. 

Previous Versions

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Habitat: DesertHill

jrheins

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