Tiny Beast, Unaligned
Armor Class 10
Hit Points 6 (1d4 + 2)
Speed 20 ft., Burrow 5 ft.
STR
4 (-3)
DEX
11 (+0)
CON
12 (+1)
INT
2 (-4)
WIS
12 (+1)
CHA
5 (-3)
Senses Darkvision 30 ft., Passive Perception 15
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The blupee has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The Blupee has advantage on an attack roll against a creature if at least one of the blupee's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Flash. The Blupee temporarily emits a blinding white light. All creatures within 15ft must make a DC 12 constitution saving throw or become blinded for 12 seconds or 2 rounds of combat.

Description

"They may look like mere rabbits at a fleeting glance, but these strange and aptly named creatures glow with a mysterious blue light. While the details of their origins are entirely unknown, there is one thing we do know: these peculiar little things have a penchant for collecting rupees" - BotW

Description: Glowing creatures which may resemble rabbits at first sight. They flee when approached and disappear in a flash of light. When struck, they drop currency. Cannot be killed. Can be found in forests and lakes.

Monster Tags: Misc Creature

Habitat: ForestGrasslandSwamp

Venadict

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