Spellcasting. The Wastes elemental is a 9-level spellcaster. Its spellcasting ability is wisdom (spell save DC 19, +4 to hit) the wastes elemental can cast any attacking spell dealing force damage from the wizard spell list.
Scion of the wastes: The wastes elemental is not affected by debuffs to speed or difficult terrain and can move through anything at the same speed as its walk.
Transcendent mind: The wastes elemental cannot have its mind read in addition to this the elemental can always know where any being it has ever seen is.
Action Name. Enter the description for your action.
Action Melee Attack. Hand of the wastes: +6 to hit, reach 10 ft., 1target.,Hit: 61(6d12+7) bludgeoning damage.
Action Ranged Attack. Devastating sound: +12 to hit, range 10/100 ft., targets. Hit: 59 (10d8 + 14) force damage. From the great eye of the elemental a noise of impossible magnitude shatters the earth dealing 10d8 psychic damage, the people hit must make a dc 18 dexterity save or b knocked prone the attack destroys the earth around it creating difficult terrain within its range.
Enter the description for how bonus actions work for your monster here.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The wastes elemental is a being created by a summoning enchantment gone wrong it creates what it was intended to create but it was not loyal, so it left to wander the wastes aimlessly destroying all that come near with devastating efficiency and brutality. The elemental itself has a large carved human body (with two additional arms and legs) made of salt and marble with no connections in place of joints as it is held together with ancient force a medium sized monument sits in place of a head that looks like a square archway. Unlike any other land elemental, the wastes elemental has no magic soul instead it has a swirling grey portal of magic inside its eye.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments