Large Elemental, Neutral Evil
Armor Class 20 Natural armor
Hit Points 119 (18d10 + 20)
Speed 30 ft.
STR
25 (+7)
DEX
7 (-2)
CON
21 (+5)
INT
17 (+3)
WIS
24 (+7)
CHA
6 (-2)
Saving Throws STR +11, WIS +11
Damage Vulnerabilities Radiant
Damage Resistances Fire, Force
Damage Immunities Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight The monster sees with its bellowing tone allowing it to see both through vibrations in the ground and air., Tremorsense The elemental sees with its bellowing tone allowing it to see with both vibrations in the ground and through the air. 100ft, Passive Perception 22
Languages Deep Speech The elemental while able to communicate in deep speech it talks in deep speech with morse code that to others sounds like a shepards tone deep speech, abyssal
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Spellcasting. The Wastes elemental is a 9-level spellcaster. Its spellcasting ability is wisdom (spell save DC 19, +4 to hit) the wastes elemental can cast any attacking spell dealing force damage from the wizard spell list.

Scion of the wastes: The wastes elemental is not affected by debuffs to speed or difficult terrain and can move through anything at the same speed as its walk.

Transcendent mind: The wastes elemental cannot have its mind read in addition to this the elemental can always know where any being it has ever seen is.

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Hand of the wastes: +6 to hit, reach 10 ft., 1target.,Hit: 61(6d12+7) bludgeoning damage. 

Action Ranged Attack. Devastating sound: +12 to hit, range 10/100 ft., targets. Hit: 59 (10d8 + 14) force damage. From the great eye of the elemental a noise of impossible magnitude shatters the earth dealing 10d8 psychic damage, the people hit must make a dc 18 dexterity save or b knocked prone the attack destroys the earth around it creating difficult terrain within its range.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The wastes elemental is a being created by a summoning enchantment gone wrong it creates what it was intended to create but it was not loyal, so it left to wander the wastes aimlessly destroying all that come near with devastating efficiency and brutality. The elemental itself has a large carved human body (with two additional arms and legs) made of salt and marble with no connections in place of joints as it is held together with ancient force a medium sized monument sits in place of a head that looks like a square archway. Unlike any other land elemental, the wastes elemental has no magic soul instead it has a swirling grey portal of magic inside its eye.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticDesert

THE_DM2000

Comments

Posts Quoted:
Reply
Clear All Quotes