Gargantuan Swarm of Medium humanoids, Neutral Evil
Armor Class 19
Hit Points 210 (10d10 + 7)
Speed 120 ft., Walk 120 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
8 (-1)
WIS
8 (-1)
CHA
2 (-4)
Saving Throws STR +9, DEX +7
Skills Animal Handling +14, Intimidation +20
Damage Immunities Acid, Bludgeoning
Condition Immunities Charmed, Grappled, Paralyzed
Senses Darkvision can see in the dark, Passive Perception 100
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +7 to hit, reach 10 ft., 2 target. Hit: 7 (4d10 + 12) [slashing] damage. 

Action Ranged Attack. RangedWeapon Attack: +7 to hit, range 7/7 ft., 14 target. Hit: # (4d12 + 10) [damage type] damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

This hits everybody (no save throw)

Bailmals Blitz (Costs 1 Actions). fires a lot of elemental charged punches 

Mythic Actions

This hits everybody (no save throw)

Mythic Action Name (Costs 1 Actions). fires a lot of elemental charged breath attack

Description

A fusion of the human forms of a dire wolf, twin tiger cubs, twin Chameleons, a falcon, a ferret, a bunny, a honey badger, twin spiders, a gold Retriever, a birds of paradise, a bat, an owl cat, and a moth

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Grassland

FireGodTokuza

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