Armor Class
12
Hit Points
18
(4d8)
Speed
STR
12
(+1)
DEX
9
(-1)
CON
9
(-1)
INT
6
(-2)
WIS
6
(-2)
CHA
5
(-3)
Actions
Claws. +2 to hit, reach 5 ft., 1 target. Hit: 4 (2d4 + 4) [slashing] damage.
Bite. +2 to hit, reach 5 ft., 1 target. hit 3 (1d6+2) [piercing] damage. the target must make a DC 10 constitution saving through, on a failure the target gets the zombie curse. over the course of 3 days they become a zombie. on day three they lose control and fully become a zombie. The curse can be removed with a remove curse spell. on success nothing happens.
Bonus Actions
Enter the description for how bonus actions work for your monster here.
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