Armor Class
16
Hit Points
40
(4d10)
Speed
STR
16
(+3)
DEX
12
(+1)
CON
12
(+1)
INT
6
(-2)
WIS
6
(-2)
CHA
5
(-3)
Actions
Greatsword. +4 to hit, reach 5 ft., 1 target. hit 10 (2d10+3) slashing damage.
Bite. +2 to hit, reach 5 ft., 1 target. hit 8 (2d8+2) [piercing] damage. the target must make a DC 10 constitution saving through, on a failure the target gets the zombie curse. over the course of 3 days they become a zombie. on day three they lose control and fully become a zombie. The curse can be removed with a remove curse spell. on success nothing happens.
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