Aggressive. As a bonus action, the Brute Venator can move up to its speed toward a hostile creature it can see.
Siege Monster. The Brute Venator deals double damage to objects and structures.
Reckless. The Brute Venator has advantage on attack rolls, but attack rolls against it have advantage.
Relentless. If the Brute Venator is reduced to 0 hit points, it can make a DC 10 Constitution saving throw. If it succeeds, it drops to 1 hit point instead. Each time it uses this feature, the DC increases by 5. The DC resets to 10 after a short or long rest.
Rampaging Charge. If the Brute Venator moves at least 20ft straight toward a target and hits it with a Gore attack on the same turn, the target takes an additional 9(2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked Prone. If the target is Prone, the Brute Venator can make one Bite attack against it as a bonus action.
Predatory Nature. The Brute Venator has advantage on saving throws against being Frightened. It is immune to being Frightened by creatures smaller than it.
Fury. If the Brute Venator takes the Attack action while below half its hit point maximum, it can make an additional Bite attack as part of that action.
Gore: Melee weapon attack, +7 to hit, reach 5ft, one target. Hit 18(3d8+5) bludgeoning damage.
Bite: Melee weapon attack, +7 to hit, reach 10ft, one target. Hit 24(3d12+5) piercing damage. If the target is a medium or smaller creature, it is grappled(escape DC 15). Until this grapple ends, the target is Restrained, and the Brute Venator can't bite another target.
Description
Venators are typically the thing that comes to mind when one thinks of dinosaurs. They are all the most dangerous of all their kin, easily often serving as the apex predators of their respective ecosystems. As dominant predators, there is little that will deter or frighten a Venator except for the presence of a creature of its strength and prowess. Venators tend to be solitary hunters; however, it is not uncommon for mated pairs to hunt together. Because of their predatory nature, they pose a great threat to any settlement that resides within their hunting grounds. As a result, many Venators are only found deep within the untamed wilderness of Rhymorra because any that venture too close to civilization are often killed due to the threat they pose.
As their name suggests, Venators have a wide array of natural tools at their disposal to make them one of the best hunters in the animal kingdom of Rhymorra. Although some species use claws or poison to debilitate their prey, their most potent weapons are their powerful jaws, which are filled with dozens of teeth the size of swords. These teeth not only allow them to pierce through the toughest of hides but also locks down on their quarry, preventing its escape.
Brute Venator. The sound of furious stomping and bellowing typically hints at the arrival of a Brute Venator. These dinosaurs definitively live up to their name as they recklessly bulldoze a path toward their prey. Brute Venators seem to be in a perpetual state of fury, making them hyper-aggressive, attacking and consuming any creature in sight. If it is not hunting prey, it is continually driving creatures from its territory through acts of violence and aggression. This behavior often puts it at odds with other Venators, especially the larger, more dangerous species such as Tyrants. Although being smaller than many other Venators, this does not deter it from challenging these predators. In fact, its perpetual state of fury seems to give it supernatural resilience, allowing it to endure otherwise fatal blows. Because of this, many Venators prefer to give brutes space rather than risk injury in a prolonged fight.
Brute Venator Tactics. Brute Venators are quite the antithesis of stealth, as they will noisily charge toward their prey. However, this rarely poses a problem for the Brute Venator as its fury allows it to charge, easily closing the gap between it and its prey. Once it locks its jaws on its prey, it will refuse to let go until its prey expires. If its foe presents itself as a much harder challenge, it prefers to continue fighting instead of fleeing, for its wounds only fuel its anger, sending it into a bloody frenzy as it shrugs off otherwise lethal blows from its enemies.
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