Medium Or Small unknown, Any Good Alignment
Armor Class 1
Hit Points 50 (2d10 + 40)
Speed 25 ft., Burrow 60 ft.
STR
10 (+0)
DEX
15 (+2)
CON
10 (+0)
INT
8 (-1)
WIS
10 (+0)
CHA
15 (+2)
Saving Throws STR +3, DEX +5, CON +3, INT +2, WIS +3, CHA +5
Damage Resistances All
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 18
Languages Speaks a unique langue only used by flurmuls quick meep and eeeeeps
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Magical Pallet. The following damage types are now types of flavors and deal no damage ounce the flavor points get to 100 they explode and die the number of flavor points resets each day           !! KEEP TRACK OF DAMAGE DELT!!

Necrotic bitter +10

Cold cool -10

Acid Lightning Poison sour +5

Fire spicy +10

radiant psychic sweat -8

cold piercing salty +8

Force Bludgeoning Savory +10

Strange Fur. the flurmuls fur surrounding them can absorb non-living things into them and can't be taken back unless killed or it releases it in its den.

Amphibious. The flurmul can breathe air and water.

Inscrutable. The flurmul is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the flurmuls intentions or sincerity have disadvantage.

Magic Resistance. The flurmul has advantage on saving throws against spells and other magical effects.

Legendary Resistance (3/Day). If the flurmul fails a saving throw, it can choose to succeed instead.

Adorable Presence. Each creature of the flurmuls choice within 120 feet of it and aware of it must succeed on a DC 10 Wisdom saving throw or become charmed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the flurmul is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the flurmuls adorable Presence for the next 24 hours.

Actions

Multiattack.The flurmul makes 2 bite attacks and one swallow attack

Infused bite(Recharge 6).Deal all the damage that did not get used and stored remove 20 flavor points.

Bite. Melee Weapon Attack: +8 to hit, reach 10ft., 1 target. Hit: 16 (4d6 + 4) [bluegoing] damage. and 14 piercing damage

Swallow. +12 to hit, reach 15ft., 1 target. the flurmul grapples its self to a target only a Dc 28 strength save can pull it out or making its flavor points go to 70 or higher after 5 turns the limb is destroyed and replaced with a tempory astral hand only a wish spell can get it back.

 

 

 

Description

Cute fuzzy creatures that don't want violence and like to eat objects they build nest out of flurmul pelts and in these pelts are bones and items that got absorbed through the fur or mouth.

The alpha flurmul will fight to the death to protect its kin but still is kind and cute.

Monster Tags: pet

Habitat: GrasslandMountain

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