Small Monstrosity, Unaligned
Armor Class 10 Natural armor
Hit Points 75 (7d6 + 50)
Speed 30 ft.
STR
12 (+1)
DEX
11 (+0)
CON
14 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
10 (+0)
Damage Immunities Necrotic, Psychic, Radiant
Condition Immunities Charmed, Frightened, Prone
Senses Passive Perception 9
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Peck - +6 to hit - 1d6+1

Sting - +6 to hit - 2d10 poison damage - A person has to do a DC 10 Constitution saving throw or take 3d6 damage per turn until they succeed

It will do three pecks and a sting each turn

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A three headed chicken with a tail similar to a scorpion and a stinger at the end of the tail.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
4/27/2023 8:13:47 PM
4
1
--
Coming Soon

Habitat: Grassland

Ze_Llamataur

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