Ram - +12 to hit - 3d8+5
Bite - +12 to hit - 3d10+5 - 2d6 acid damage
Impale - +12 to hit - 3d12+5 - When is the hit does above 20 damage, it will incapacitate the target for as many turns it takes to succeed in a DC 15 Constitution saving throw
It will do all three of these attacks in one turn
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A massive and more aggressive mutated cow/bull which its head splits in half down the middle to open and reveal a massive mouth. It has 6 legs and its horns are bigger than a normal bull/cow.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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4/26/2023 6:18:02 PM
|
5
|
1
|
--
|
Coming Soon
|
|
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4/27/2023 8:14:59 PM
|
8
|
1
|
1.5
|
Coming Soon
|
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