Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with Bella within 25 feet of it that can understand a language.
Resistance to Magic. The pseudodragon has advantage on saving throws against spells and other magical effects.
Eyes of a Dragon. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell. Also has advantage on check for gold coins.
Tiny Glasses. The pseudodragon wears a pair of glasses bound to its head. These glasses can be used to give the pseudodragon true sight with a radius of 15 feet 3 times per day, resetting at dawn. The glasses can not be taken from the pseudodragon and will kill it if done so.
Bite of Bella's Dragon. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.