Medium Humanoid, Neutral Evil
Armor Class 14 leather
Hit Points 42 (5d10 + 18)
Speed 35 ft.
STR
14 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
14 (+2)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws CON +6, INT +5
Skills Arcana +5, Perception +4, Sleight of Hand +6
Damage Resistances Acid, Necrotic
Condition Immunities Exhaustion
Senses Darkvision 60ft, Unknown 60ft (can see living creatures blood within their body, thought not though solid objects thicker than 4 inches), Passive Perception 16
Languages Abyssal common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. can cast spells up to 3rd and somtimes 4th level

casting cantrips cost 1d4 hp to cast but gets that much more damage.

level 1 spell cost 2d4 hp, add that to damage

level 2 spell cost 2d6 hp, add that to damage

level 3 spell cost 2d8 hp-con, add that to damage

level 4 spell cost 2d12 hp-con, add that to damage

Actions

Action Name. dagger stab/ +3 hit/ 1d6+2

Action Ranged Attack. thowing knife / +3 hit / 1d6+2 / 30ft

Bonus Actions

can cast some cantrips as a BA, also can dash and a BA

can drain the blood from anything that has blood giving the creature 2d8 hp of healing


Can cast Blood wall as a BA which is a 25ft by 10ft wall in front of them

Reactions

Reaction Name. Shield +5 ac at the cost of 1d8+4 hp

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a humanoid person with markings on his/her body marking the spells that has been casted before

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

JenniferXD

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