Special Trait Name. Enter the description for your special trait.
Spellcasting. can cast spells up to 3rd and somtimes 4th level
casting cantrips cost 1d4 hp to cast but gets that much more damage.
level 1 spell cost 2d4 hp, add that to damage
level 2 spell cost 2d6 hp, add that to damage
level 3 spell cost 2d8 hp-con, add that to damage
level 4 spell cost 2d12 hp-con, add that to damage
Action Name. dagger stab/ +3 hit/ 1d6+2
Action Ranged Attack. thowing knife / +3 hit / 1d6+2 / 30ft
can cast some cantrips as a BA, also can dash and a BA
can drain the blood from anything that has blood giving the creature 2d8 hp of healing
Can cast Blood wall as a BA which is a 25ft by 10ft wall in front of them
Reaction Name. Shield +5 ac at the cost of 1d8+4 hp
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a humanoid person with markings on his/her body marking the spells that has been casted before
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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