Ambusher. In the first round of combat, the Cobra Venator has advantage on attack rolls against any creatures it has surprised.
Forest Stalker. The Cobra Venator has advantage on Dexterity(Stealth) checks made to hide in any terrain with ample obscuring plant life. While these conditions are met, it can take the Hide action as a bonus action.
Siege Monster. The Cobra Venator deals double damage to objects and structures.
Predatory Nature. The Cobra Venator has advantage on saving throws against being Frightened. It is immune to being Frightened by creatures smaller than it.
Multiattack: The Cobra Venator makes three attacks, one with its Bite and two with its Claws.
Bite: Melee weapon attack, +5 to hit, reach 5ft, one target. Hit 12(2d8+3) piercing damage. If the target is a creature, it must make a DC 13 Constitution saving throw, taking 18(4d8) poison damage on a failed save, and half as much on a successful one. If the target is a small or smaller creature, it is grappled(escape DC 13). Until this grapple ends, the target is Restrained, and the Cobra Venator can't bite another target.
Claw: Melee weapon attack, +5 to hit, reach 5ft, one target. Hit 7(1d8+3) slashing damage.
Venomous Spit(Recharge 5-6): Ranged weapon attack, +5 to hit, range 15/30ft, one target. Hit: The target must make a DC 13 Constitution saving throw, taking 18(4d8) poison damage plus 4(1d8) acid damage and is Blinded for 1 minute on a failed save, and half as much damage on a successful one. A creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
Venators are typically the thing that comes to mind when one thinks of dinosaurs. They are all the most dangerous of all their kin, easily often serving as the apex predators of their respective ecosystems. As dominant predators, there is little that will deter or frighten a Venator except for the presence of a creature of its strength and prowess. Venators tend to be solitary hunters; however, it is not uncommon for mated pairs to hunt together. Because of their predatory nature, they pose a great threat to any settlement that resides within their hunting grounds. As a result, many Venators are only found deep within the untamed wilderness of Rhymorra because any that venture too close to civilization are often killed due to the threat they pose.
As their name suggests, Venators have a wide array of natural tools at their disposal to make them one of the best hunters in the animal kingdom of Rhymorra. Although some species use claws or poison to debilitate their prey, their most potent weapons are their powerful jaws, which are filled with dozens of teeth the size of swords. These teeth not only allow them to pierce through the toughest of hides but also locks down on their quarry, preventing its escape.
Cobra Venators. Cobra Venators can be identified by the colorful rests located on their heads and backs. These crests can change colors, shifting from bright patterns to attract males or frighten rivals to a deceptive green to help them blend into the nearby fauna. Due to their comparatively small size, Cobra Venators rely on stealth, their poison fangs and spit, as well as the element of surprise while hunting.
Cobra Venator Tactics. Cobra Venators are strategic hunters, often stalking their prey for hours waiting for the opportunity to strike. When it attacks, it first blinds its prey with its venomous spit and proceeds to sink its poisonous fangs into that creature while ripping into it with its claws. However, it will quickly flee if outnumbered or if it begins to be overwhelmed by the foe. When it flees, however, it will not give up the hunt. Instead, it will continue stalking its prey until it gets another opportunity to finish it off.
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