Shapechanger. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
BANE: Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw. (Charisma saving throw of 15, duration 1 minute, range 30 ft, debuff)
Bite + Claw
Action Melee Attack. Bite Attack: (Wolf or Hybrid Form): +5 to hit, reach 5 ft., 1 target. Hit: +6 (1d8 + 4) [Piercing type] damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with werewolf lycanthropy.
Claws: (Wolf or Hybrid Form): +4 to hit, reach 5 ft., 1 target. Hit: +5 (2d6 + 4) [Slashing type] damage.
Description
A werewolf with black and purple fur.
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