Large Monstrosity, Unaligned
Armor Class 18 Tattered shirt
Hit Points 300 (15d12 + 180)
Speed 30 ft.
STR
28 (+9)
DEX
20 (+5)
CON
28 (+9)
INT
1 (-5)
WIS
10 (+0)
CHA
1 (-5)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Psychic
Condition Immunities Blinded, Charmed, Frightened, Grappled, Prone
Senses Blindsight 50 ft, Passive Perception 10
Languages --
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Being near him causes a person to go into a daze unless they succeed in a DC15 wisdom saving throw

Actions

Axe - +10 to hit - 2d10+8 Slashing damage

Hammer - +10 to hit - 3d10+8 Bludgeoning damage

Rapier - +10 to hit - 2d12+8 Piercing damage

Torch - +10 to hit - 4d12 Fire damage

It does all four attacks in one turn unless one of his arms are damaged

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Humans feel the worst amount of pain through the transformation. Cleven Smitter kidnaps humans from the streets and takes them to an unknown place to turn them into strange monstrosities. He takes away any form of sentience, humanity, and intelligence. He takes away the human's hair, eyes, nose, mouth, ears, and hands. He adds two arms without hands to the body and fuses the arms to axes, hammers, rapiers, and torches to turn them into mindless killing machines. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Ze_Llamataur

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