Large Undead, Typically Lawful Evil
Armor Class 20 (natural armor+arcane armor)
Hit Points 400 (10d10 + 40)
Speed 40 ft.
STR
12 (+1)
DEX
20 (+5)
CON
19 (+4)
INT
19 (+4)
WIS
21 (+5)
CHA
25 (+7)
Saving Throws DEX +11, CON +10, INT +10, WIS +11, CHA +13
Skills Acrobatics +11, Arcana +12, Deception +13, Insight +13, Perception +11, Stealth +11
Damage Resistances Fire, Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Blindsight 30 ft, Darkvision 120 ft., Passive Perception 20
Languages the languages it knew in life
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

 Arcane Mastery. When the Cryptkeeper casts a spell that forces other creatures she can see to make a saving throw, she can choose any number of them. These creature automatically succeed on their saving throws against the spell, and take no damage from the spell.

Searing Flames. When the Cryptkeeper deals 30 or more Fire damage to a target, the target begins Burning for 1 minute. A Burning target can attempt a DC 15 Constitution saving throw at the end of each of its turns, ending the condition early on itself on a success.

Arcane Armor. While the Wizard has more then 175 health points, it cannot fail concentration checks to maintain a spell it has cast, and its AC is increased by 4 (total 20)

Actions

Multiattack. The Cryptkeeper makes two Arc Bolt attacks, or a SpellCasting and one Arc Bolt.

Arc Bolt. Ranged Spell Attack: +13 to hit, reach 90 ft., one target. Hit: 17 (8d6) Force damage.

Spellcasting. The Cryptkeeper casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 21 and has +13 to hit with spell attacks). It regains its expended spells slots when it finishes a short or long rest. It knows the following spells:

Cantrips At will: dancing lights, mage hand, minor illusion control flames

At will: dimension door, fear, fireball as a 5ft radius.

2/day each(5th level): blight, cloudkill, dominate person, lightning bolt, mirror image, teleportation circle

1/day each: shadow of moil, antipathy/sympathy, fire storm, Word of Recall

Reactions

Reaction Options (1 per round): counterspell, hellish rebuke, temporal shunt

Legendary Actions

The Cryptkeeper can take 3 legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The Cryptkeeper regains spent legendary actions at the start of its turn.

Detect. The Cryptkeeper makes a Wisdom (Perception) check.

Deft Movement. The Cryptkeeper moves up to half its fly speed without provoking opportunity attacks.

Bolt Barrage (costs 2 actions). The Cryptkeeper casts arc bolt three times.

Cryptkeeper's Shadow(costs 1-3 Actions, enraged only). The Cryptkeeper causes her shadow to act. For 1 action, the Cryptkeeper's shadow can move up to 30 ft without provoking opportunity attacks. For 2 actions, the Cryptkeeper's shadow can uses its dark phasing. For 3 actions, the Cryptkeeper's shadow can cast void barrage.

 

Mythic Actions

If the Cryptkeeper's health pool is reduced to 250, she can immediately perform the following action.

Psychic Scream. The Cryptkeeper lets out a bloodcurdling scream that can be heard up to 200 feet away. each creature of the brood queen's choice that hears the scream must succeed on a DC 18 Wisdom saving throw or be Paralyzed until the end of its next turn. If a creature has immunity to being Frightened or advantage on saving throws against being Frightened, it has advantage on this saving throw. If a creature's saving throw is successful or the effect ends for it, the creature has advantage against the brood queen's psychic scream for the next 24 hours. 

If the Cryptkeeper is reduced to 0 hit points, she can drop to 1 HP instead and immediately use her enraged action. She cannot do this again until she completes a long rest. 

Shadow of the Keeper. The Cryptkeeper's shadow appears in an unoccupied space within 10 ft. While the Shadow has at least 1 HP remaining, they are immune to damage and all conditions.  The Cryptkeeper cannot take a legendary action after the shadow's turn. 

Ilias_Cade

Comments

Posts Quoted:
Reply
Clear All Quotes