Large Dragon, Typically Lawful Neutral
Armor Class 18 (natural armor)
Hit Points 152 (16d10 + 64)
Speed 40 ft., Fly 80 ft.
STR
19 (+4)
DEX
12 (+1)
CON
19 (+4)
INT
14 (+2)
WIS
13 (+1)
CHA
17 (+3)
Saving Throws DEX +5, CON +8, WIS +5, CHA +7
Skills Perception +9, Stealth +5
Damage Resistances Lightning, Thunder
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 19
Languages Auran, Common, Draconic
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Actions

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage. 

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Tornado Breath (Recharge 5-6). The skydrake exhales whirling wind and dark clouds in a 60-foot cone. Each creature in the cone must make a DC 16 Dexterity saving throw, taking 55 (10d10) bludgeoning damage on a failed save, or half as much on a successful one.

Description

Skydrakes are closely related to true dragons, but aren't quite as magical and don't grow to as enormous sizes as their cousins.

Wind skydrakes are said to embody the howling gales of a storm, and their breath weapon certainly hints as such. Wind skydrakes can exhale a swirling blast of wind and storm clouds, similar to a tornado. They can also smell bloodlines, similar to a metallic dragon.

Adult wind skydrakes have dull, charcoal gray scales to help them blend in with storm clouds, and their catlike eyes are bright red. They tend towards law and simply ignore the concept of good and evil, aiding any that can meet their requirements -- which usually results in the wannabe ally attempting a harrowing test. If they succeed, they earn the skydrakes favor. If they fail, however, they are often sent back to whence they came, and if the test was especially dangerous, the skydrake may allow a creature that has been wounded to recuperate in its lair before seeing it off.

ScorchDragon

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