Large Monstrosity
Armor Class 17
Hit Points 82 (13d10 + 10)
Speed 40 ft., Climb 40 ft.
STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
5 (-3)
WIS
15 (+2)
CHA
11 (+0)
Saving Throws DEX +7, WIS +5
Damage Vulnerabilities Bludgeoning
Damage Resistances Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Frightened
Senses Passive Perception 18
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Keen sight and smell. Arachno-Mizzy has advantage on perception checks that require sight and smell.

Cat hair web trace. Whenver Aracnho-Mizzy moves, she creates a web made from cat hair, which turns to difficult terrain until the beggining of her next turn or if its burned.The web is still their unless its burned, but the difficult terrain ends sooner. If Arachno -Mizzy used her web tie ability, than she expends no extra movement carrying the web with the creature inside around.

Legendary Resistance. (1/day) Whenever Arachno-Mizzy fails a saving throw, she can choose to succeed instead.

 

Actions

Multiattack. Arachno-Mizzy uses her yowl ability, then she can make three claw attacks and a bite attack. If Arachno-Mizzy's cat hair web spit attack  is charged, she may replace three claw attacks for it.

Claw. Reach 5ft, one target, +9 to hit, deals 9(1d10+4) slashing damage.

Bite. Reach 5ft, one target, +9 to hit, deals 17(3d8+4) piercing damage, the target must make a DC16 Constitution saving throw, or take 9(1d12+3) poison damage and be poisoned for 1 minute when poisoned like this, the target is also paralyzed, each turn, the target can reroll the saving throw, on a success, the condition ends.They take half the damage and don't get poisoned on a success.

Cat hair web spit. (Recharge 5-6) Arachno-Mizzy shoots webs in a 30ft cone, each non Arachno-Mizzy broodling caught in this must make a DC15 Dexterity saving throw, on a failed save, the target is wrapped in cat hair like webs, as though Arachno- Mizzy had used her web tie attack.

Yowl. Each non- Arachno-Mizzy broodling in a 50ft radius that can hear Arachno-Mizzy must make a DC13 Wisdom saving throw, on a failed save, roll a d2. On a 1, the creature is frightened of Arachno-Mizzy, on a 2, the creature uses all of their movement moving closer to Arachno-Mizzy. The target can reroll this saving throw each turn, ending the effect on a success.

Bonus Actions

Web tie. Whenever a creature is fully surrounded by Arachno-Mizzy's webs, the webs strap against the target. The target must make a DC17 Dexterity saving throw or be restrained, blinded, and deafened. The target can make a DC18 Strength saving throw as an action, if they succeed, they are wraped in webs, ending the effects.

Web rocket. (Recharge 5-6) Arachno-Mizzy shoots 30ft in any direction and leaves and 10ft radius of webs their as if she had used her cat hair web trace there, and anything that gets shot at is knocked prone. and falls to the floor if their flying. She can climb on a wall or ceiling if she lands there with this abillity. 

Reactions

Swat-n-hiss: As a reaction when some does a melee attack on her, she only takes half from that attack and they have to make a DC15 wisdom save or be frightened of her. They can reroll the save at the end of their turn, on a success the effect ends. The target is also pushed 10 feet away from her and is knocked prone.

Legendary Actions

3 legendary actions/ turn cycle

Yowl.  Arachno-Mizzy uses her yowl attack.

Broodling influence. Arachno-Mizzy screeches loudly, and on the broodlings on their next turn get +2 to attack. This can only be used once per turn cycle.

Web rocket. (Costs two actions) Arachno-Mizzy uses her web rocket abillity.

Spell capture. (Costs three actions) Arachno-Mizzy captures a spell in a web and the web falls to the ground. Arachno -Mizzy can pick it up up as a bonus action and throw it up to 30ft; When this happens, the web breaks and the spell is cast there by Arachno-Mizzy (The spell can't damage or negativley effect her or the broodlings, and good effects can only effect them ). If it was a spell like guiding bolt or debuff, it would fire at the nearest target besides her or a broodling. If its a radius, the center of it is where the web broke. If it's a cone, it fired in the direction of the nearest player. If its a healing/buff spell, Arachno-Mizzy if targeted by it and she breaks the web with her claws instead of throwing it.

 

 

Mythic Actions

None

Lair and Lair Actions

Caves of Arachnoshis

Inititave count 20

Every time the lair action happens, It spawns 1d10 Arachno-Mizzy broodlings. When this happens, they come from a random side of Arachno-Mizzy's lair. There are eight sides to this lair, so you roll a d8 for each broodling spawns. Where they spawn is determined by what you roll, in a clock formation, but with only eight sides. There are twenty five broodlings total in the walls, whenever the lair action occurs, subract the amount you got on the d4 to the 20.

When Arachno-Mizzy dies, use the rest of the Arachno-Mizzy broodlings and have them come out of the walls.

 

Espen0711

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