No Hope. Captain Kel knows how to motivate his troops and is an expert in leading them to victory even in dire situations. Once per day, as a bonus action, Kel can inspire the player characters, granting them temporary hit points equal to his level + their Charisma modifier (minimum 1). The player characters also gain advantage on all attack rolls and saving throws for 1 minute. This feature can only be used if the player characters are reduced to half their total combined hit points.
Mercy's End. Kel is not one to show mercy to his enemies, but he is not without a sense of honor. If any sentient creature surrenders or is incapacitated, Kel will offer them a chance to fight for their freedom. He will challenge them to single combat, and if they can defeat him, they will be granted their freedom. If they refuse the challenge, Kel will execute them without mercy.
Multi-attack. Kel makes two attacks with his longsword or his longbow.
Longsword Attack. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 1d8+4 slashing damage.
Longbow. Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 1d8+3 piercing damage.
Stand Your Ground. Once per round, as a reaction when an enemy moves within 5 feet of Kel, he can plant his feet and brace himself against the attack. Kel gains a +2 bonus to his AC against the triggering attack, and if the attack misses him, he can make an opportunity attack against the attacker with his longsword. This reaction can only be used if Kel is wielding his longsword and is not incapacitated.
Description
Captain Kel is a formidable ally who will fight alongside the player characters and lead them to victory. He is not afraid to take risks, and he will do whatever it takes to achieve his objectives. However, the player characters should be wary of his methods and his goals, as they may not always align with their own.
Tactics: Captain Kel is a seasoned veteran and a skilled tactician. He will always lead from the front, engaging enemies in close combat with his longsword while firing his longbow at distant targets. He will use his shield to protect himself and the player characters from ranged attacks. Kel will coordinate the player characters to create diversions and flank enemies, taking advantage of their unique abilities to overcome challenges.
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