Large Beast, Any Alignment
Armor Class 16
Hit Points 22 (3d10 + 2)
Speed 0 ft., Swim 40 ft.
STR
12 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
10 (+0)
WIS
12 (+1)
CHA
5 (-3)
Senses Darkvision 30ft, Passive Perception 11
Languages Aquan
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Charge. If the Awakened Giant Nautilus moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Water Breathing. The Awakened Giant Nautilus can breathe only underwater.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Tentacle. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled(escape DC 16). Until this grapple ends, the target is restrained, and the Nautilus can't use its tentacles on another target.

Previous Versions

Name Date Modified Views Adds Version Actions
4/28/2023 2:57:29 AM
6
0
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Coming Soon
4/28/2023 3:05:36 AM
11
1
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Coming Soon

Monster Tags: Misc Creaturebeast companion

Habitat: CoastalUnderwater

GravySleeve

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