Small Swarm of Medium humanoids, Neutral
Armor Class 16
Hit Points 14 (2d6 + 6)
Speed 30 ft., Swim 0 ft.
STR
13 (+1)
DEX
14 (+2)
CON
8 (-1)
INT
14 (+2)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws DEX +4, INT +4
Skills Intimidation +1
Damage Vulnerabilities Cold
Damage Resistances Fire
Senses Passive Perception 9
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Blaze. When the Charmeleon is at half health any fire damage it does is doubled.

Scary Face. The Charmeleon makes a spooky face towards a creature other than itself. The creature must make a DC 14 Wisdom Saving Throw. On a failed save the creature become frightened by the Charmeleon and has -2 on any Dexterity throws, checks, etc. it makes.

Actions

Rage. Melee Weapon Attack: +2 to hit, reach 5ft., 1 target. Hit: 4 (1d4 + 0) Bludgeoning damage. If the Charmeleon was damage before this attack roll 1d4 and add that to the attack roll.

Fire Fang. Melee Weapon Attack: +4 to hit, reach 5ft., 1 target. Hit: 6 (1d6 + 2) Piercing damage. Creature damaged by this attack must make a DC 6 Dexterity saving throw. On a failed save the Creature is burned till they succeed in a DC 8 Dexterity saving throw.

Flame Burst. Ranged Weapon Attack: +4 to hit, reach 30ft. Cone, target anyone in the cone. Hit: 8 (1d6 + 3) Fire damage.

Slash. Melee Weapon Attack: +4 to hit, reach 5ft., 1 target. Hit: 4 (1d4 + 0) Slashing damage. Critical for this attack it 19-20.

Description

An evolved species of Charmander. Biped like its ancestor but coated in red scales and a single horn in the middle of its head growing up. Has the flame on the tip of its tail like its ancestor.

Previous Versions

Name Date Modified Views Adds Version Actions
5/25/2019 2:02:00 AM
14
0
5E
Coming Soon

Habitat: DesertForestGrasslandMountain

TheGhost5285

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