Blaze. When the Charmeleon is at half health any fire damage it does is doubled.
Scary Face. The Charmeleon makes a spooky face towards a creature other than itself. The creature must make a DC 14 Wisdom Saving Throw. On a failed save the creature become frightened by the Charmeleon and has -2 on any Dexterity throws, checks, etc. it makes.
Rage. Melee Weapon Attack: +2 to hit, reach 5ft., 1 target. Hit: 4 (1d4 + 0) Bludgeoning damage. If the Charmeleon was damage before this attack roll 1d4 and add that to the attack roll.
Fire Fang. Melee Weapon Attack: +4 to hit, reach 5ft., 1 target. Hit: 6 (1d6 + 2) Piercing damage. Creature damaged by this attack must make a DC 6 Dexterity saving throw. On a failed save the Creature is burned till they succeed in a DC 8 Dexterity saving throw.
Flame Burst. Ranged Weapon Attack: +4 to hit, reach 30ft. Cone, target anyone in the cone. Hit: 8 (1d6 + 3) Fire damage.
Slash. Melee Weapon Attack: +4 to hit, reach 5ft., 1 target. Hit: 4 (1d4 + 0) Slashing damage. Critical for this attack it 19-20.
Description
An evolved species of Charmander. Biped like its ancestor but coated in red scales and a single horn in the middle of its head growing up. Has the flame on the tip of its tail like its ancestor.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/25/2019 2:02:00 AM
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14
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0
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5E
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Coming Soon
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Posted Dec 7, 2020There is no “burned” condition in DND.