Medium Humanoid (Half-Elf), Neutral
Armor Class 18 studded leather, horseshoe crab armor
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
13 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
12 (+1)
Saving Throws DEX +6, CON +4
Skills Perception +5, Stealth +9
Senses Passive Perception 13
Languages Common, Elvish Elvish, Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Multiattack. Vahlisto makes two attacks with his longsword. Or, one attack with his longsword and one urchin spine attack.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 9 (1d10 + 4) slashing damage.

Urchin Spine. RangedWeapon Attack: +6 to hit, range 20/60 ft., one creature. Hit: 6 (1d4 + 4) piercing damage. If the traget is a creature, it must succeed on a DC 10 Constitution Saving Throw or be poisoned for one hour.

Reactions

Parry. Vahlisto adds 3 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.

Description

Vahlisto is a stoic hermit who has lived on the island for many years. A former guild assassin for a Merchant Prince of Slew, many have died to his blade. During a mission off the coast of Kraken Bay, his ship was wrecked in a typhoon. Vahlisto washed up on Igni'ka alone.

After several near-death attempts to escape the Blazing Isles on makeshift rafts, Vahlisto gave up and accepted his fate.

Skilled at surviving in the wilderness, the former warrior found that the island had natural bounty beyond imagining. Leaving behind his bloody past, he embraced a simple life on the island - avoiding the occasional drow incursion, exploring the ruins of the lizardfolk, and learning to live in harmony with nature.

Vahlisto has grown accustomed to his new life, seeing himself as a king, free to live a peaceful life in his own tropical empire. He no longer wishes to return to the chaos and barbarism of the mainland. His violent past causes him great shame, so he hides the truth, and his feelings, from anyone he meets.

Vahlisto carries a custom-made longsword from his mercenary days. It has the finesse property, and allows him to make a special trip attack as part of his action.

  • Ideal: "Peace arises through solitude."
  • Bond: "A quiet life on a lonely island is the only way to escape my past."
  • Flaw: "I'm ashamed of who I used to be."

Habitat: Coastal

TheUberGamer

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