Magic Resistance. Apollo Blaze has advantage on saving throws against spells and other magical effects.
Multiattack. The general makes two attacks one with lance and one kick
Magii Lance. Melee Weapon Attack: +10 to hit, reach 5 ft/80 ft ranged ., one target. Hit: 21 (2d12 + 8) magical piercing damage.
Kick. Melee Weapon Attack: +8 to hit, range 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage and forces a strength (DC 17) saving throw, if they fail can be pushed up to 10 ft away and as a bonus action can be hit with the Magii Lance.
Fireball (Recharge 5-6). He puts his hands together ready to throw a powerful attack. Range 180 ft. Each creature in a 20-foot-radius sphere centered on that point must make a dexterity saving throw DC 17 or take 10d6 fire damage or have as much on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
Description
Humanoid looking being with samurai armor that is lined with gold and green plate. His skull is down to bare bone and always burning with a magical flame that cannot go out unless he is killed. He wields a large lance with a booster on the back that has strong magical potential and returns to the owner on command instantaneously.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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4/28/2023 12:51:31 PM
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12
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1
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5e
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Coming Soon
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