Medium Humanoid, Chaotic Evil
Armor Class 19 (samurai plate)
Hit Points 148 (12d12 + 70)
Speed 40 ft.
STR
23 (+6)
DEX
16 (+3)
CON
17 (+3)
INT
14 (+2)
WIS
7 (-2)
CHA
13 (+1)
Damage Resistances Piercing
Senses Passive Perception 8
Languages Abyssal
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Magic Resistance. Apollo Blaze has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The general makes two attacks one with lance and one kick

Magii Lance. Melee Weapon Attack: +10 to hit, reach 5 ft/80 ft ranged ., one target. Hit: 21 (2d12 + 8) magical piercing damage.

Kick. Melee Weapon Attack: +8 to hit, range 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage and forces a strength (DC 17) saving throw, if they fail can be pushed up to 10 ft away and as a bonus action can be hit with the Magii Lance.

Fireball (Recharge 5-6)He puts his hands together ready to throw a powerful attack. Range 180 ft. Each creature in a 20-foot-radius sphere centered on that point must make a dexterity saving throw DC 17 or take 10d6 fire damage or have as much on a successful one.

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

Description

Humanoid looking being with samurai armor that is lined with gold and green plate. His skull is down to bare bone and always burning with a magical flame that cannot go out unless he is killed. He wields a large lance with a booster on the back that has strong magical potential and returns to the owner on command instantaneously.

Previous Versions

Name Date Modified Views Adds Version Actions
4/28/2023 12:51:31 PM
12
1
5e
Coming Soon
BoundlessBelligerentBanana

Comments

Posts Quoted:
Reply
Clear All Quotes