Detect Life. The banshee can magically sense the presence of creatures up to 5 miles away that aren’t undead or constructs. She knows the general direction they’re in but not their exact locations.
Incorporeal Movement. The banshee can move through other creatures and objects as if they were difficult terrain.
Invisibility:
- Range: Touch
- Duration: Up to 1 hour
- Become invisible. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The spell ends for a target that attacks or casts a spell.
Possession:
One humanoid that the ghost can see within 5 ft. of it must succeed on a D14 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The possession lasts until the body drops to 0 HP, or when the ghost chooses to drop the players body.
Toll The Dead:
You point at one creature you can see within range, and the sound of a bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1D4 necrotic damage.
Tantrum Scream:
When hit below 10HP you let out a mighty scream, dealing 1D4 damage to any creature within 20 feet.
Ghostly Strike:
Banshees spear does 1D4 damage plus 1.
Description
The woeful banshee is a spiteful creature formed from the spirit of a female elf. Its face is wreathed in a wild tangle of hair, its body clad in wispy rags that flutter and stream around it.
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