When it dies, it explodes dealing 15d12 damage to everyone in a 40 feet radius, everyone roll DC 20 Constitution saving throw, if fail, take full damage, if successful, take half damage.
Punch - +13 to hit - 7d8+7
metal needle volley - +10 to hit - 1d6 - roll 2d20, that number is how many times this attack hits
Electrical laser - 150 feet in one direction - +13 to hit - 10d8+7 lightning damage
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A massive sentient machine that has a hatred for humanoids. It is rare to find one but they can be found wandering any biome
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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