Medium Monstrosity, Unaligned
Armor Class 16 Natural Armor
Hit Points 34 (12d8)
Speed 30 ft.
STR
16 (+3)
DEX
20 (+5)
CON
12 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
1 (-5)
Saving Throws DEX +7
Damage Resistances Bludgeoning, Piercing, Slashing
Condition Immunities Charmed, Exhaustion, Frightened, Unconscious
Senses Blindsight, Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Blindsight -  Backwalkers can sense all beings around them in a 30 foot radius without the need to rely on their eyes.

Innate Spellcasting - The Backwalker has innate sense of its own magical power and can cast spells certain spells without preparing or training.

Psionics - The Backwalker casts it's spells using only the power of it's mind.  Backwalkers ignore the components of a spell.


Cantrips (at will): chill touch, eldritch blast, toll of the dead, mind sliver, poison spray
1st level (4 slots): inflict wounds, ray of sickness, dissonant whispers

Actions

Cast a spell

Dash - the backwalker charges and gains an extra movement for the current turn.

Hide - the backwalker recedes into the mist.  It cannot perform this action is spotted or engaged

 Attack:

Shortsword - 1d6 piercing; light finesse (DEX)

Bonus Actions

Disengage - as a bonus action for a successful hit on target the backwalker can disengage from their current target without suffering from an attack of opportunity

Reactions

Foggy Form - If the backwalker is targeted by a non-magical melee attack it can sense it automatically rolls a Dexterity saving throw with advantage, and avoid the attack entirely by turning it's body into mist then re-materializing.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

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Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
4/29/2023 12:07:11 AM
2
1
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Coming Soon

Monster Tags: monstrosity

Lady_Mystere