Blindsight - Backwalkers can sense all beings around them in a 30 foot radius without the need to rely on their eyes.
Innate Spellcasting - The Backwalker has innate sense of its own magical power and can cast spells certain spells without preparing or training.
Psionics - The Backwalker casts it's spells using only the power of it's mind. Backwalkers ignore the components of a spell.
Cantrips (at will): chill touch, eldritch blast, toll of the dead, mind sliver, poison spray
1st level (4 slots): inflict wounds, ray of sickness, dissonant whispers
Cast a spell
Dash - the backwalker charges and gains an extra movement for the current turn.
Hide - the backwalker recedes into the mist. It cannot perform this action is spotted or engaged
Attack:
Shortsword - 1d6 piercing; light finesse (DEX)
Disengage - as a bonus action for a successful hit on target the backwalker can disengage from their current target without suffering from an attack of opportunity
Foggy Form - If the backwalker is targeted by a non-magical melee attack it can sense it automatically rolls a Dexterity saving throw with advantage, and avoid the attack entirely by turning it's body into mist then re-materializing.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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4/29/2023 12:07:11 AM
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1
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Coming Soon
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