Aspects of anything: this creation is an ooze like blob that can mold itself into any form for combat or mobility, it’s color and features stay the same through any shape as it’s a reflection of the god in which it’s image is based
life absorption: based on the god it’s derived from alignment, drains either max HP, stat points (str, dex, con) or deals 2d10 dmg
Liquid grip: a section of the ooze lashes out, and attempts to grapple up to two targets, DC 16 dex save, and if successful the target takes 1d6 necrotic dmg, if the hit fails, nothing happens
Abyssal consumption: if any of this creatures attacks bring a target unconscious by any means, it can use a full action the absorb the target creature or player, the creature or player then must make death saving throws, if 3 fails occur, the aspect of divinity absorbs the target, heals for its maximum HP (if necrotic dmg or other Hp lose effects that change max Hp have occurred, the altered max Hp is used for this effect) and the absorbed target is killed
Existence meld: if this creature is within a shadow, it can move up to 150 feet to an second shadow and appear there, if this creature is of a good affinity, it’s can misty step up to 90 feet within its sight
liquid lash: The creature can lash out with a grapple attack, (DC 16 dex save) this can only occur once per round, against a single melee attack. If the attack is successful, repeat dex save to break free
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A medium sized black ooze that takes the appearance of the god in which it’s originated. It will look and behave in the mannerisms and alignment of its divinity until dispelled or defeated
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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