Medium Humanoid (Elf), Chaotic Evil
Armor Class 14 (Cloth armor)
Hit Points 13 (2d8)
Speed 30 ft.
STR
11 (+0)
DEX
10 (+0)
CON
8 (-1)
INT
10 (+0)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws WIS +3, CHA +5
Skills Intimidation +4, Religion +4
Senses Passive Perception 10
Languages Common
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Sand Devotion. The cultist has advantage on saving throws against being restrained

Actions

Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 2 (1d4 + 1) Piercing damage.

Sand Bolt. Evocation spell: DC save: 8+Proficiency Bonus+Charisma Modifier, 40ft range., One creature. Hit: 2 (1d4) Earth damage

 

Description

Cultists of the Sand believe in the power of The Northern Desert. All other religions and those that follow them are inferior.

Monster Tags: elfhumanoid

Habitat: ForestUrban

DkBlazer

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