Armor Class
14
(Cloth armor)
Hit Points
13
(2d8)
Speed
30 ft.
STR
11
(+0)
DEX
10
(+0)
CON
8
(-1)
INT
10
(+0)
WIS
12
(+1)
CHA
16
(+3)
Saving Throws
WIS +3, CHA +5
Skills
Intimidation +4, Religion +4
Senses
Passive Perception 10
Languages
Common
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Sand Devotion. The cultist has advantage on saving throws against being restrained
Actions
Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 2 (1d4 + 1) Piercing damage.
Sand Bolt. Evocation spell: DC save: 8+Proficiency Bonus+Charisma Modifier, 40ft range., One creature. Hit: 2 (1d4) Earth damage
Description
Cultists of the Sand believe in the power of The Northern Desert. All other religions and those that follow them are inferior.
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