Huge unknown (Devil), Lawful Evil
Armor Class 22 natural armor
Hit Points 330 (20d20)
Speed 40 ft.
STR
20 (+5)
DEX
15 (+2)
CON
15 (+2)
INT
20 (+5)
WIS
20 (+5)
CHA
15 (+2)
Saving Throws STR +14, INT +14, WIS +14
Condition Immunities Charmed
Senses Passive Perception 15
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits
  1. Immunity to fire and resistance towards necrotic damage.

  2. Legendary Resistance on strength, wisdom, intelligence saving throws.

  3. Spellcasting abilities are at max level and no limit.

  4. Able to summon lesser demons or other infernal creatures to do their bidding.

  5. Regeneration 

 

Actions

Action Name. Action Tail Whip and Spike Shot

Action Melee Attack. Tail Whip: Dex save of DC15, reach 20ft., all within 20ft.Hit:6(d12+2)[bludgeoning] damage. 

Action Ranged Attack. Spike Shot:Attack: [roll]1d20+4[/roll] to hit, range #120/30# ft., #1 target. Hit:4(d12+2)[piercing] damage.

Bonus Actions

Can summon up to a CR1/6 of the users rating.

Reactions

Reaction Name. Total armor, once per long rest user can block one attack with complete protection.

Legendary Actions

Can summon up to a CR1/3 of the users rating once per long rest.

Mythic Actions

Once per long rest user can release a force wave spanning 500ft and a CON save of 20 is required to survive.

Description

The Abyssal Lord stands tall and imposing, towering over most other beings. Their skin is jet black and covered in sharp, spiky ridges, and their eyes glow with a deep red or yellow light. They have a set of sharp, jagged teeth and long, claw-like fingers, and their voice is deep and rumbling. In the presence of an Abyssal Lord, one can feel an almost overwhelming sense of dread and foreboding.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Demon Lord

cailanjhayes

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