Medium Beast (Leonin), Typically Chaotic Evil
Armor Class 16
Hit Points 75 (8d10 + 35)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +6, CON +5
Skills Athletics +4, Perception +3
Senses Passive Perception 15
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Smell. The Catfolk Warrior has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The Catfolk Warrior has advantage on an attack roll against a creature if at least one of the Catfolk Warrior’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Pounce. If the Catfolk Warrior moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be grappled. If the target is grappled, the Catfolk Warrior can make one bite attack against it as a free action.

Running Leap. With a 10-foot running start, the Catfolk Warrior can long jump up to 25 feet.

Actions

Multiattack. The Catfolk Warrior makes two Longsword attacks and one Throwing Axe attack in any combination.

Longsword Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.

Throwing Axe. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Bonus Actions

Bellowing Roar. Any creature within a 15-foot cone originating from the Catfolk Warrior must make a DC15 Constitution saving throw or become frightened of the Catfolk Warrior. 

Previous Versions

Name Date Modified Views Adds Version Actions
4/29/2023 2:08:11 AM
1
0
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Habitat: DesertGrasslandHillMountain

BenDerDM

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