Medium Beast (Leonin), Typically Chaotic Evil
Armor Class 15
Hit Points 40 (5d10 + 15)
Speed 50 ft.
STR
14 (+2)
DEX
18 (+4)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws DEX +6
Skills Perception +3, Stealth +6
Senses Passive Perception 15
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Smell. The Catfolk Rogue has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The Catfolk Rogue has advantage on an attack roll against a creature if at least one of the Catfolk Rogue’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Pounce. If the Catfolk Rogue moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be grappled. If the target is grappled, the Catfolk Rogue can make one bite attack against it as a bonus action.

Running Leap. With a 10-foot running start, the Catfolk Rogue can long jump up to 25 feet.

Assassinate. During its first turn, the Catfolk Rogue has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the Catfolk Rogue scores against a surprised creature is a critical hit.

Evasion. If the Catfolk Rogue is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the Catfolk Rogue instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack. Once per turn, the Catfolk Rogue deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Catfolk Rogue that isn't incapacitated and the Catfolk Rogue doesn't have disadvantage on the attack roll.

Actions

Multiattack. The Catfolk Rogue makes three melee attacks.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 12 (4d6) poison damage on a failed save, or half as much damage on a successful one.

Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 12 (4d6) poison damage on a failed save, or half as much damage on a successful one.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Bonus Actions

The Catfolk Rogue can make a Bite or Claw attack as a bonus action. Furthermore it can Dash, Hide, and Disengage as bonus actions.

Previous Versions

Name Date Modified Views Adds Version Actions
4/29/2023 1:47:39 AM
3
1
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Coming Soon
4/29/2023 2:06:46 AM
2
0
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Coming Soon
4/29/2023 2:08:01 AM
1
0
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Coming Soon

Monster Tags: Misc Creature

Habitat: DesertGrasslandHillMountain

BenDerDM

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