Blood Frenzy. The cabra has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Bite. Melee Weapon Attack. +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) Piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the cabra regains hit points equal to that amount. The reduction lasts until that target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Gougin Bite. Melee Weapon Attack. +3 to hit, reach 5 ft., one target. Hit: 6 (2d4+1) piercing damage, and the target must make a DC 14 Constitution saving throw. On a failure, the target takes 10 (3d6) necrotic damage at the start of each of its turns. The target can repeat the saving throw at the end of each turn, ending the effect on a successful save.
Description
Cabra are dog-like creatures that have two mouths stacked on top of each other on the monster's snout. One mouth has vampire-esque fangs, while the other has teeth that are viciously sharp. The vampire mouth draws out blood and replenishes its vitality. The vicious mouth is meant for tearing chunks from their prey and causing excessive bleeding. A secondary breed of cabra exists called Bloodletters. These cabra are twice the size of regular cabra and possess claws similar to their viciously sharp teeth. The claws function similarly to those teeth by causing excessive bleeding in their prey.
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