Large Aberration, Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 84 (16d10 + 40)
Speed 40 ft., Walk 10 ft.
STR
19 (+4)
DEX
15 (+2)
CON
20 (+5)
INT
8 (-1)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws CON +8, WIS +4
Skills Perception +4
Damage Immunities Psychic
Condition Immunities Blinded
Senses Blindsight 60 ft., Passive Perception 14
Languages understands Deep Speech but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Amphibious. The diver can breathe air and water.

Magic Resistance. The emissary has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The diver makes three melee attacks, only one of which can be a bite attack. 

Bite. Melee Weapon Attack:  +7 to hit, reach 5ft., one target. Hit: 13 (2d8 + 4) piercing damage. 

Tentacle. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until the grapple ends, the target is restrained. The diver has four tentacles, each of which can grapple one target.

Description

The Elder Evils are not limited to the conquest of the surface world. These eyeless creatures are often the first core spawn released into the world by underwater seismic activity.They are solitary predators that lurk in deep, and using their tentalces drag and slaughter all creatures nearby the opening from which they originated. 

The Elder Evils assault the multiverse in strange and calamitous ways. Sometimes they breach the Material Plane by exploiting the unfathomable energy and darkness found in the world's depths. These terrestrial manifestations of loathsome alien agendas are known as core spawn, and they are as varied in their physiology as they are horrific.

Their concentration in the desolate lands of Blightshore makes the core spawn a challenge to research, and many who have sought to observe or study these nightmarish entities rarely return. Those who do return are often shells of their former selves who speak of horrifying underground labyrinths of twisting caverns and malevolent nests where other denizens of the Miskath Strand are dragged below to some infernal purpose.

The aberrant creatures known as core spawn are a subterranean breed of heralds, servants, foot soldiers, and lieutenants of the Elder Evils, awakened in the depths by the cataclysmic actions of the Betrayer Gods and their minions. They often appear on the surface world in the wake of seismic events, such as that which created the bottomless Miskath Pit of Eastern Wynandir. Warlocks and cultists sometimes gather together to hasten the arrival of core spawn to the Material Plane, focusing their arcane power on areas of natural seismic instability when the signs and stars are right.

Habitat: Underwater

Boneclad

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