Huge Undead, Lawful Evil
Armor Class 20 (natural armor)
Hit Points 210 (20d10 + 100)
Speed 30 ft.
STR
24 (+7)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages --
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Unholy Absorption. Whenever the spirit is subjected to necrotic damage, it takes no damage and instead regains a number of hit points equal to the necrotic damage dealt.

Spectral Anchor. The spirit is tied to its dead bodily host. It can not leave the side of the host, neither voluntarily or by force. It's form also cannot be altered. 

Magic Resistance. The spirit has advantage on saving throws against spells and other magical effects.

Magic Weapons. The spirit's weapon attacks are magical.

Actions

Multiattack. The spirit makes two melee attacks.

Spectral Sword of Catavio. Melee Weapon Attack: +13 to hit, reach 100 ft., one target. Hit: 20 (3d8 + 7) necrotic damage.

Godly Breath (Recharge  5-6). The Spirit exhales radiant breath in a 20-foot radius around it's host body. Each creature in that area must make a DC 19 Constitution saving throw, taking 22 (5d8) radiant damage on a failed save, or half as much damage on a successful one. The energy lingers for one round, dealing damage again at the end of the spirits next turn.

GuldGust

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