Evasion. If the Blackscale is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds, and half damage if it fails.
Pack Tactics. The Blackscale has advantage on attack rolls against a creature if at least one of the Blackscale's allies is within 5ft of the creature and the ally isn't Incapacitated.
Spider Climb. The Blackscale can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Standing Leap. The Blackscale's long jump is up to 20ft, and its high jump is up to 10ft, with or without a running start.
Multiattack: The Blackscale makes two Claw attacks.
Claw: Melee weapon attack, +7 to hit, reach 5ft, one target. Hit 8(1d4+4) slashing damage plus 7(2d6) necrotic damage.
Uncanny Dodge. When an attacker the Blackscale can see hits it with an attack, the Blackscale can use its reaction to halve the attack's damage against it.
Description
Blackscale are fierce, bipedal hunters of incredible speed. They attack at night, using their blackened hide and quickness to terrorize the people that call Rhymorra home.
Blackscale, in the right hands, can be commanded, much the same way as someone commands a ballista...in that they are pointed at a target and let loose. They are just as likely to turn on their commanders as they are their intended targets. There are no records of their natural environment, and those that have tried to study them rarely return.
They hunt in packs and surround their prey before pouncing. People who have fought them off describe an unnatural agility that allows them to dodge attacks from even veteran hunters.
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