Medium Dragon, Any Chaotic Alignment
Armor Class 14 (natural armor)
Hit Points 25 (5d6 + 10)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
5 (-3)
WIS
10 (+0)
CHA
11 (+0)
Saving Throws DEX +2, CON +4, WIS +2, CHA +2
Skills Perception +4, Stealth +2
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Noisemaker Whistle. The wyrmling blows a noisemaker. Any creature within 10ft of the wyrmling must succeed a DC 10 Wisdom saving throw or take 2 (1d4) psychic damage and have disadvantage on its next attack role. On a successful save, the creature takes half damage and does not have disadvantage.

EmpressOfEdge

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