Armor Class
14
(natural armor)
Hit Points
25
(5d6 + 10)
Speed
30 ft.
STR
14
(+2)
DEX
10
(+0)
CON
14
(+2)
INT
5
(-3)
WIS
10
(+0)
CHA
11
(+0)
Saving Throws
DEX +2, CON +4, WIS +2, CHA +2
Skills
Perception +4, Stealth +2
Senses
Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Noisemaker Whistle. The wyrmling blows a noisemaker. Any creature within 10ft of the wyrmling must succeed a DC 10 Wisdom saving throw or take 2 (1d4) psychic damage and have disadvantage on its next attack role. On a successful save, the creature takes half damage and does not have disadvantage.
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