Standing Leap. The squigs long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Tunnel Specialist. The squig can wedge itself into spaces a small creature could without becoming prone.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus any target of small size is grappled (escape DC 12). Tiny creatures are swallowed and take 2 (1d4) acid damage at the start of each turn inside the squig. A swallowed creature is restrained and can force the squig to make a constitution save (DC 14) if they can deal 5 or more damage in a round, vomiting them up on a failed save.
Description
Attack or cave squigs are ferocious semi fungoid predators that lurk in desolate mountains and in the underdark. Wild cave squigs roam in packs chasing down small game with glutinous fervor, this includes prey such as goblins. Night goblins hunt squigs for their leather and meat but frequently take them alive to raise them as companions. Goblin's squig cavalry is a strange sight to surface dwellers but underdark natives know to fear them.
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