Armor Class
20
(natural armour)
Hit Points
819
(30d20 + 500)
Speed
30 ft.
STR
30
(+10)
DEX
1
(-5)
CON
30
(+10)
INT
30
(+10)
WIS
30
(+10)
CHA
13
(+1)
Saving Throws
DEX +4, CON +19, CHA +10
Skills
Athletics +30, History +30, Intimidation +30, Perception +30, Religion +30
Damage Vulnerabilities
Force
Damage Resistances
Bludgeoning, Slashing
Damage Immunities
Acid, Fire, Piercing, Psychic
Condition Immunities
Charmed, Exhaustion, Grappled, Incapacitated, Paralyzed, Petrified, Prone, Restrained
Senses
Truesight infinite, Passive Perception 20
Languages
Primordial (only language it knew during freedom, before being chained up below the planet, atop mount Atlas.)
Challenge
30 (155,000 XP)
Proficiency Bonus
+9
Actions
Multiattack. Atlas makes two attacks.
Stomp. Melee Attack: +15 to hit, reach 60 ft., one target. Hit: 49 (6d12 + 10) bludgeoning damage.
Rock. Ranged Weapon Attack: +15 to hit, range 500 ft., one target. Hit: 55 (4d20 + 15) bludgeoning damage.
Legendary Actions
Atlas can make 1 legendary action every 5 turns
- Planetary smash. Atlas brings down the entire force of the planet upon his enemies. They must all make a DC 20 DEX save or take 6d20+10 bludgeoning damage, the terrain sets on fire and be knocked prone, then take a DC 15 CON save the next turn or fall unconscious.
Description
The largest titan in existence, the one who holds up the realm. Atlas. A colossal towering figure over 1600ft with long, flaming hair, hands the size of mountains, and magma-like blood. It is so large that even the Kraken itself looks like an ant.
Lair and Lair Actions
Atlas' Lair
Atlas is chained to the Atlas Mountain and the planet. However, despite being chained up, he can manipulate the area to his benefit.
Lair actions
- Chain. Atlas can release one arm from holding the planet to grab onto a chain, rip it out of the Atlas Mountain, and use it as a whip to attack enemies, dealing 4d20+10 slashing damage and setting the impacted area on fire.
- Mountain Shake. Atlas tears the chains out of the mountain that are binding his legs, before forcefully kicking up the ground causing difficult terrain and making a DC 16 DEX save or be knocked prone.
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