Medium Or Small Humanoid (Halfling), Chaotic Good
Armor Class 15
Hit Points 91 (10d8)
Speed 25 ft., Climb 25 ft.
STR
10 (+0)
DEX
19 (+4)
CON
14 (+2)
INT
8 (-1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws DEX +6, INT +1
Skills Acrobatics +12, Deception +5, Insight +6, Perception +10, Sleight of Hand +12, Stealth +12
Senses Passive Perception 20
Languages Common, Halfling, Thieves' Cant
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Brave. You have advantage on saving throws against being frightened.

Nimble. You can move through the space of any creature that is of a size larger than yours.

Evasion. If Bernard is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw and only half damage if he fails, provided he isn’t incapacitated.

Sneak Attack. Once per turn, Bernard deals an extra 17 (5d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Bernard that isn't incapacitated and he doesn't have disadvantage on the attack roll.

Actions

Rapier. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. 

Shortbow. Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Tripping Attack. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 1d6 + 4) piercing damage. That target must succeed on a DC 16 Strength saving throw or be knocked prone.

Bonus Actions

Cunning Action. Bernard takes the Dash, Disengage, or Hide action.

Aim. Bernard gains advantage on an attack when motionless.

Poisoner (4/Combat). Adds a poison which ignores poison resistance to their weapon, which deals an extra (2d8) poison damage on the next hit.

Reactions

Uncanny Dodge. Bernard halves the damage that it takes from an attack that hits it. Bernard must be able to see the attacker.

Riposte. When missed by a melee attack, can use his reaction to make a rapier attack plus (1d6) extra damage.

Lair and Lair Actions

 

 

Monster Tags: rogueundead

Logan22

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