Medium Humanoid (Druid, Shifter), Chaotic Good
Armor Class 15
Hit Points 106 (10d8)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
18 (+4)
CHA
8 (-1)
Saving Throws INT +2, WIS +6
Senses Darkvision, Passive Perception 18
Languages Common, Druidic, Primordial
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Hunt Shifter. Creatures cannot gain advantage against Valenti unless she is incapacitated. 

Spellcasting. Valenti is a 10th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). She has following Druid spells prepared:
Cantrips (at will): Shillelagh, Primal Savagery, Thorn Whip, Druidcraft
1st level (4 slots): Cure Wounds, Entangle, Healing Word, Ice Knife, Absorb Elements

2nd level (3 slots): Flame Blade, Hold Person

3rd level (3 slots): Dispel Magic, Erupting Earth, Tidal Wave

4th level (3 slots): Guardian of Nature, Ice Storm, Blight

5th level (2 slots): Contagion

Actions

Shillelagh. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. 

Primal Savagery. Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d10) acid damage.

Thorn Whip. Melee Spell Attack: +8 to hit, reach 30 ft., one target. Hit: 7 (2d6) piercing damage. If the target is Large or smaller they are pulled 10 feet closer.

Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Bonus Actions

Elemental Wild Shape. 1/day: Valenti uses her bonus action to transform into either a fire, wind, water, or earth elemental. 

Combat Wild Shape. Valenti can expend a spell slot to regain 1d8 hitpoints per level of spell slot expended.

Charger. After dashing Valenti can take a bonus action attack for either +5 damage or push the target 10 feet.

Lair and Lair Actions

 

 

Logan22

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