Medium Humanoid (Half-Elf, Ranger), Neutral Good
Armor Class 17 Hide and scale
Hit Points 150 (15d10 + 30)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
18 (+4)
INT
14 (+2)
WIS
16 (+3)
CHA
11 (+0)
Saving Throws DEX +9, CON +9
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 18
Languages Common, Elvish, Sylvan Any one language (usually Common)
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Hide in plain sight. Adahy can spend one minute to camouflage themselves if they have access to natural occurring materials. Once camouflaged  Adahy can hide by pressing himself against an object and add +10 to stealth checks

Beast Slayer. Adahy has advantage on survival checks to track beasts as well as intelligence checks to recall information about them

Beastly awareness. Adahy can expend one spell slot to focus his awareness to sense if there are any beasts within 3 miles.

Spellcasting. Adahy is an 14th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). Adahy has the following Ranger spells prepared:

1st level (4 slots): Animal Friendship, Speak with animals,  Detect poison and disease, Zephyr Strike

2nd level (3 slots): Beast sense, Pass without a trace, Silence

3rd level (3 slots): Conjure Animals, Speak with plants, Water walk

4th level (2 slots): Conjure Woodland Beings, Dominate Beast

Actions

Multiattack. Adahy makes two melee attacks or two ranged attacks.

Druidic Tomahawk. Melee or Ranged Weapon Attack: +11 to hit, reach 5 ft. or range 50/100 ft., one target. Hit:  9 (2d6 + 6) slashing damage plus 4 (1d8) poison damage. 

+2 Longbow. Ranged Weapon Attack: +11 to hit, ranged 150/600 ft., one target. Hit: 7 (1d8 + 6) piercing damage. 

 

 

 

Bonus Actions

Vanish. Can take the hide action as a bonus action. Also cannot be tracked by nonmagical means.

Beast slayers prey. Adahy designates a creature within 60ft. of him as the target of this. The first time each turn that he hits the target with a weapon attack, the creature takes and extra 1d6 damage. As well whenever the creature marked forces Adahy to make a saving throw, or and ability check to escape a grapple, he can add 1d6 to the roll.

Reactions

Magic-users nemesis. Once per day, Adahy can use his reaction to force a creature within 60ft. to make a wisdom saving throw, or have a its spell countered.

Description

A powerful and noble warrior that acts as a guide through the monster filled jungle of Remenstile. He carries a magic infused tomahawk, and can summon animals to assist in battle.

Monster Tags: NPC

Ragarthy

Comments

Posts Quoted:
Reply
Clear All Quotes