Magic Resistance. The Beast has advantage on saving throws against spells and other magical effects.
Multiattack. The Beast makes two Lancing Bolt attacks or one Lancing Bolt attack and one Harpoon attack.
Lancing Bolt. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 100/400 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Harpoon. Ranged Weapon Attack: +7 to hit, range 50/200 ft., one target. Hit: 9 (1d10 + 4) piercing damage, and the target is grappled (escape DC 16). While grappled in this way, a creature’s speed isn’t reduced, but it can move only in directions that bring it closer to the Beast. A creature takes 5 (1d10) slashing damage if it escapes from the grapple or if it tries and fails. The Beast can grapple only one creature at a time with its harpoon.
Explosive Bolt (Recharge 5–6). The Beast launches an explosive charge at a point within 120 feet. Each creature in a 20-foot-radius sphere centered on that point must make a DC 17 Dexterity saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage on a successful one.
Reel In. The Beast pulls the creature grappled by its Harpoon up to 20 feet closer.
Description
A mechanical construct from the future, these beasts have been constructed to resemble almost every natural medium and small animal and given at least a small amount of life. Built for war these creatures are outfitted with multiple long and short range weapons integrated into their form.
Comments