Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 13 (leather armor)
Hit Points 22 (4d8 + 4)
Speed 40 ft.
STR
16 (+3)
DEX
15 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Acrobatics +5, Deception +2, Religion +2
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Pack Tactics. The cultist has advantage on an attack roll against a creature if at least one of the cultist’s allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Description

Their devotion to Baphomet has empowered these cultists with the beastly qualities of wolves.

Monster Tags: NPC

Habitat: Urban

Sloan_Kettering

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